﻿// Fill out your copyright notice in the Description page of Project Settings.


#include "SmartSkeletonExtensions.h"

USkeletalMesh* USmartSkeletonExtensions::SmGetPreviewMesh(USkeleton* Skeleton)
{
	// return Skeleton->GetPreviewMesh();
	return Skeleton->FindCompatibleMesh();
}

void USmartSkeletonExtensions::SmSetPreviewMesh(USkeleton* Skeleton, USkeletalMesh* PreviewMesh)
{
	Skeleton->SetPreviewMesh(PreviewMesh);
}

